booleans: datalogic playgrounds

Datalogic Playgrounds: Booleans is a design project that introduces children to fundamental programming concepts through physical play. By turning abstract logic into playful, hands-on experiences, the project aims to spark curiosity and build creative confidence at an early age. Rooted in the belief that technology shouldn’t be hidden behind screens and inspired by Linda Liukas’ vision “to make children creators instead of consumers,” the project challenges traditional STEM education by making it more inclusive, intuitive and joyful.

Inspiring a generation that understands and shapes the digital world.


Project type:

Bachelor Thesis (Solo)

Project type:

Bachelor Thesis

Year:

2024

Year:

2024

Duration:

10 weeks

Duration:

10 weeks


Big thanks to Linda Liukas at Hello Ruby for a wonderful collaboration and to Curiosum science center for the support. Read here about the Collaboration from Linda!


Big thanks to Linda Liukas at Hello Ruby for a wonderful collaboration and to Curiosum science center for the support. Read here about the Collaboration from Linda!

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Let’s talk projects, collaborations, or anything design.

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let's connect!

Let’s talk projects, collaborations, or anything design.

Send me an email

let's connect!

Let’s talk projects, collaborations, or anything design.

Send me an email

Discover

In the discovery phase, I explored theories and practices around learning through play, early coding education, and inclusive playground design. Examples of literature is Shelly Turkles Second Self, Mindstorms by Seymort Papert and material from Maria Monterssorri. By reviewing this relevant literature, observing playgrounds and science museums, and running coding/creative workshops at Curiosum with kids and parents, I found that children engage best when they are curious, free to explore, and have control over their play. I discovered that programming concepts become more approachable when presented playfully rather than through traditional academics, emphasizing creativity and open-ended learning rather than right or wrong answers.


Define

With insights from the research and direct feedback from children, parents, and expert collaborators like Linda, I refined the project goal to design an interactive playground element that introduces basic programming ideas in an intuitive and welcoming way. It became clear that success would come from a tangible, hands-on experience that invites experimentation without pressure. The design needed to accommodate an open play environment, with different learning styles and abilities, fostering engagement through joy, social interaction, and inclusivity, ensuring children who might otherwise shy away from tech feel encouraged to join in.


Develop

During development, I generated a variety of playful concepts: everything from marble runs illustrating logic gates to switch-operated puzzles. Testing these prototypes with children revealed critical lessons: physical interaction and elements of surprise deeply increase engagement, and social collaboration between kids and adults strengthens understanding. While some prototypes were too complex or lacked fun, others successfully helped kids grasp cause-and-effect and sequencing. This iterative process underscored the importance of hands-on, sensorial play that encourages trying, failing, and inventing new approaches freely.


Deliver

The final deliverable is a modular, wall-mounted activity system designed to be used alongside sandboxes in playgrounds. This system uses switches, levers, and pathways for sand to simulate logical operations, allowing children to creatively devise sequences and see the consequences of their ‘programs.’ Its modularity supports customization and growth. Designed with inclusivity in mind, the system welcomes children of varied abilities and encourages cooperative play. It provides a playful, low-pressure environment where young learners develop foundational computational thinking skills through exploration and social engagement.


Outcome

Datalogic Playgrounds adds a dynamic learning environment that demystify programming for children to the playgrund. By blending logic and cause-and-effect with playful, tactile sand activities, the project encourages natural discovery and problem-solving. It offers a scalable, adaptable design that can grow with user needs and fosters inclusive participation. More than a activity panel , it’s a joyful toy inspiring kids to become confident, creative thinkers and laying a strong foundation for future technological fluency and innovation.

Discover

In the discovery phase, I explored theories and practices around learning through play, early coding education, and inclusive playground design. Examples of literature is Shelly Turkles Second Self, Mindstorms by Seymort Papert and material from Maria Monterssorri. By reviewing this relevant literature, observing playgrounds and science museums, and running coding/creative workshops at Curiosum with kids and parents, I found that children engage best when they are curious, free to explore, and have control over their play. I discovered that programming concepts become more approachable when presented playfully rather than through traditional academics, emphasizing creativity and open-ended learning rather than right or wrong answers.